![]() ![]() ![]() GPU Usage in Visual Studio allows you to monitor GPU use in real time.You can use this data to understand graphics performance issues in your app, and you can review results of the various experiments to identify opportunities for performance improvements. It then performs a set of experiments by modifying various graphics settings, and produces a table of timing results. Graphics Frame Analysis in Visual Studio runs on a graphics debugging log, and gathers baseline timing for the Direct3D draw calls. ![]() You can take logs on Windows PCs, simulators, or devices, and then play them back on different hardware. Then, you can replay those calls, inspect parameters, debug and experiment with shaders, and visualize graphics assets to diagnose rendering issues. Graphics Debugging lets you trace the Direct3D calls being made by your app.Graphics diagnostics features include the ability to create Direct3D debug devices (via Direct3D SDK Layers) in the DirectX runtime, plus Graphics Debugging, Frame Analysis, and GPU Usage. Search for and/or select Graphics Tools, and then click Install.If Graphics Tools is already listed under Installed features, then you're done.Go to Settings > Apps > Apps & features/Optional features.To use the graphics diagnostic features (provided in the runtime and Visual Studio) to develop DirectX apps or games, install the optional Graphics Tools feature. The graphics diagnostic tools are available from within Windows 10 as an optional feature. ![]()
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